1 February 2014
I’ve been caught up in plenty of drawing and implementing of the comic scenes. I managed to create several special effects for almost every scene. This is rewarding, but also extremely time-consuming.
Not being as strong a programmer as I am in drawing stuff, tasks that involve coding tend to take up a lot of my time. Thankfully, this is the week of the Lunar New Year and I have roughly 6 days to work on as many of the Countryside scenes as possible.
A lot of the scenes are meant to be simple when I draw it out in free-hand (hard copy), but when I draw it on my computer, I make things a lot more complex (or if I want to see it in a good way, more detailed). Making things more complex makes my own life harder, but I still do so sometimes when I want to achieve a particular effect.
Since I am taking a break from development now, I shall just walkthrough one of the scenes I did recently.
I usually start off with a hand-drawn scene. I don’t do it all the time, but I think it makes my end result look better, and I can even see the flow of the story before finalizing it in digital copies. Here’s a scene I drew free-hand on the left, and the digital version on the right:
The above scenes I showed are Story scene 34, Story scene 35 and Story scene 36
I have at least 40 scenes of this comic completed and best of all: IMPLEMENTED, which means they are already in the game itself, viewable with most of the effects for the scenes completed.
Currently in progress are:
Story 39
Story 42
I don’t always do the scenes in chronological order because I just start with whatever I am motivated to draw, but I still try my best to not jump too far ahead and skip too many scenes. Just to list down some of the effects I managed to do (YAY!):
– Camera panning from scene to scene + Individual scene scrolling
For a lot of the new scenes, I tend to put many of them together on a single page. But the game screen is only large enough to contain 1 or 2 scenes. So I pan my camera from scene to scene. Sometimes, I stop the camera at a specific scene to play an animation, or do its thing (scrolling up/down). This was the most difficult thing to do. I do this a lot with later scenes.
– Individual scenes’ zooming effects
Gives illusion that the camera is moving to, or further away from an object or character. I think this is the coolest effect so far. I use it sparingly because of its limited uses. Only two scenes utilize this so far.
– Lightning flash
There is one scene with cool stormy effects. When a lightning flashes, the scene illuminates and the side of trees/ characters facing the lightning will brighten. But it’s always the same side that brightens lulz.
– Scene illumination / lighting changes when sun rises or sets
A simple effect that looks great. Starting to use this more frequently.
I completed this scene this noon complete with an awesome sunrise.
– Moving clouds
One of the first thing I did with early scenes, and probably still the only moving object in my later scenes other than the sun.
Once Story 50 is finished, I will take a break from comics. I’ve also started to add watermarks to any significant pictures I post here. I’m only doing this because these pictures are being used for a purpose, and I don’t want them taken by unknown people before this project is completed.
I’m fine with pictures that aren’t being used in this project though, but most of the things I put here are related to the project in one way or another.
Fun
I wanted to put this picture above as I was writing about programming, but I decided to leave this till the end anyway. Here’s a piece of code I wrote for fun. It’s called “HowMyBrainWorks.as”