6 April 2013
I worked on several new levels today. The playable levels now goes up to 49, and I am now working on level 50, which is one of the important core levels I had in my sketches. Due to time constraints, I might be cutting down the maximum number of levels in the game to 60 too, which is a good thing. The game has far more levels than I intended.
New feature: Spikes can be destroyed and plays the following animation:
I kind of love animating objects, so this was really fun to do. It plays at 12 frames per second.
There is only one level that implements this kind of dynamic spikes. It is possible to code it such that all levels use this new destroyable spike, but that will take some time to implement, so I will not be doing it yet. I am pretty excited to see what people think about it.
Another simple recolouration I did a few days back is this shimmering purple key. It’s different from the other keys because it can only be collected by two players simultaneously. Rather than a change in colour, notice the key will turn darker and lighter as it rotates, which is another stark contrast to differentiate it from other keys. Moving on from MS Paint has allowed me to do cooler stuff like this.
A new level background which was resized from my original night city background drawing for a bonus level.